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Realm of Impossibility
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Realm of Impossibility : ウィキペディア英語版
Realm of Impossibility

''Realm of Impossibility'' is a computer game created by Mike Edwards and published by Electronic Arts in 1984 for the Apple IIe, Atari 8-bit family and Commodore 64 computer systems. It was converted to the ZX Spectrum in 1985 and published by Ariolasoft UK Ltd.
The game was originally released as ''Zombies!'' for the Atari 8-bit and self-published by BRAM Inc., a company formed by Edwards and his friend. It was the second Atari game from the company, the first being ''Attack at EP-CYG-4''.
==Summary==
The game is a dungeon crawl in which the player can traverse through 13 dungeons of various complexity in order to gather seven crowns to defeat the evil cleric "Wistrik". Each dungeon comprises up to a dozen separate rooms, with the game moving from one to another when the player moves onto a number of defined door areas. The player had to navigate through the rooms to find the treasure, either a crown or a key that provided access to a formerly locked dungeon. They then had to retrace their steps to exit the dungeon.
The rooms normally contained zombies, snakes, spiders and other various beasts. The game's enemies could not be killed, but were generally stupid, simply running directly at the player. Careful timing and positioning could trap them in locations where they could no longer reach you. The player could also drop crosses by pressing the joystick fire button. These acted as obstacles to the monsters, and were dropped in opportune locations to block pursuit. The player could drop up to a dozen of these in their wake and they would disappear slowly over time, allowing the pursuit to continue.
The player could collect scrolls in the maze that allowed them to cast the following spells:
*''Freeze:'' would hold a monster in place for a short duration
*''Protect:'' made the player immune to damage for a time
*''Confuse:'' would send the monster off wandering in a daze for a while
The spells were cast by pressing the first letter of the name on the keyboard, F for Freeze for instance.
One of the more exciting aspects of the game allowed cooperative play on the same screen with another player. This gave rise to numerous strategies as the players tried to outwit the monsters together, as the monsters attempted to approach the nearest target. It also doubled the total number of crosses onscreen, allowing more complex blocking strategies. Both players had to reach the edge of the screen to cause it to move to the next screen.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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